Trending Games | World of Warcraft | Neverwinter | Shards | Final Fantasy XIV: A Realm Reborn

    Facebook Twitter YouTube Twitch.tv
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:3,027,758 Users Online:0
Games:843  Posts:6,483,470

Newsroom

Newsroom

Filter Week Filter Game
RSS

Michael Bitton : The Best (and Worst) of Rise of the Hutt Cartel

Posted Apr 17, 2013 by Michael Bitton

In this week's SWTOR column, we're breaking down some of the best and worst aspects of Rise of the Hutt Cartel, the first digital expansion to Star Wars: The Old Republic.

The reworked talent trees and new abilities have really reinvigorated the play of my existing characters. I’m getting some serious mileage out of my Marauder’s new Double Lightsaber Throw, in particular. Lining up a great throw and hitting a bunch of enemies is much more satisfying than you would probably think. The new talents have also changed the pace of play and the same can be said for the changes for the Alacrity stat, which allows you to reduce the activation times of abilities, including instant abilities by bringing them below the GCD.

Read more of Michael Bitton's The Best (and Worst) of Rise of the Hutt Cartel.

http://images.mmorpg.com/images/newsImages/152013/SWTOR-RotHC_t.jpg

Michael Bitton / Michael Bitton / Michael began his career at the WarCry Network in 2005 as the site manager for several different WarCry fansite portals. In 2008, Michael worked for the startup magazine Massive Gamer as a columnist and online news editor. In June of 2009, Michael joined MMORPG.com as the site's Community Manager. Follow him on Twitter @eMikeB
 
 
 
Leave this field empty
Post Your Comment:
Our RSS 2.0 News Feed

Special Offer