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Defiance : Review In Progress #2

Posted Apr 13, 2013 by Suzie Ford

You have to admire a guy whose wife gives birth to their first child and yet -still- finds time to play Trion's Defiance. We offer up our second Review in Progress article on our way to the final review. See what we've got to say before heading into the comments to chat.

Firstly, let’s start with the fact that one of my first complaints about the balance of large scale PVE fights has been remedied.  In fact, it was done just a couple of days after my initial Review in Progress.  They’ve adjusted the scaling of all mobs across the board so that they have a maximum health.  Big Hellbugs in major arkfalls will still have a high constitution but much less than previously, making the events less of a slog to get through.  And other lesser mobs in small areas don’t scale as much when there are a lot of players around.  So mutants won’t suddenly become impervious near Tranquility Gate in Mount Tam, just because there are a lot of newbies standing idle.  It’s worked well so far, but there’s a part of me that still wants to see the number of mobs increased as well. 

Read more of Bill Murphy's Defiance: Review In Progress #2.


Arkfalls are fun and useful for rewards, finally.

 
 
 
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