Trending Games | Stronghold Kingdoms | WildStar | Crowfall | Guild Wars 2

    Facebook Twitter YouTube YouTube.Gaming
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:3,191,334 Users Online:0



Filter Week Filter Game

Defiance : Launch Day Impressions

Posted Apr 02, 2013 by Suzie Ford

Today is a big day for Trion Worlds with the launch of its first MMOFPS, Defiance. We've been dabbling in the game and have a few impressions to offer to our readers. See what we've learned in our early moments in the game before heading to the comments to chat.

Both with people and cars and ATVs. It’s like the apocalypse never happened there’s so much traffic.  The screen below shows what your first screen past the tutorial will probably look like.  When Trion ninja powered-on the servers in the NA regions last night, the locusts swarmed.  There sure were lots of clones milling about, all wondering what to do next.  This actually makes for an interesting first few moments in the game proper. You see, mobs in Defiance all scale based on how many people are around them.  Suddenly the first mutants you’ll face will take dozens of shots to drop, which wouldn’t be so bad if people weren’t just standing around looking through their UI.  Luckily, this is an issue that will resolve itself as people spread about.  Just remember, don’t be that guy who stands there and makes mutants impervious monsters: freaking shoot something.

Read more of Bill Murphy's Defiance: Launch Day Impressions.

Hey guys, is this where we get the free hotdogs?

Suzie Ford / Suzie is the Associate Editor and News Manager at Follow her on Twitter @MMORPGMom
Our RSS 2.0 News Feed

Special Offer