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Shroud of the Avatar : Pulling Back the Curtain with Garriott

Posted Apr 02, 2013 by Suzie Ford

Richard Garriott's Shroud of the Avatar has been successfully crowd-funded and the team has been busy keeping backers up to date on what's in the works. We managed to catch up with Richard during GDC and have a great first-hand report about what's going on with Shroud of the Avatar. Read on and then leave your thoughts in the comments.

He started out by saying that Shroud is not just an MMO and not just a solo game; it falls somewhere in the middle. That is a trend we are seeing with a lot of games coming out over the next few years. Richard explained that Shroud leverages your friends list and the power of social media so that you can connect in with your friends as well as their friends to build on a large group of people. This allows for groups to form up in both PVE and PvP scenarios without complete strangers getting involved in your game. The only thing this system does not support too well is large scale raids. However, we talked a lot about Ultima Online and the sandbox effect it had, which is something many MMOs are returning to.

Read more of Garrett Fuller's Shroud of the Avatar: Pulling Back the Curtain with Garriott.

 
 
 
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