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The Social Hub : GW2 and Rift - More Social or Just Different?

Posted Mar 23, 2013 by Suzie Ford

Back in the old days, being social in an MMO wasn't merely for fun but was a necessity. Then things changed. But the pendulum swings yet again and MMOs are becoming increasingly social out of need. In today's Social Hub, we take a look at Guild Wars 2 and Rift, two games that are bringing back old school social gaming. Check it out and then head to the comments.

To get at the question, however, we have to go back. Once upon a time, MMORPGs were limited as far as game choice went. I’m sure many of us vets remember the wide-eyed, caffeinated gamers we were when someone or something introduced us to the concept of whole little worlds out there that we could share and inhabit. Games that could be played with others – no more solo grinding in your RPGs, because now you could share the experience and the load. Or what about your first play session or two? If it was anything like mine, then you walked in and stumbled, fell flat on your face for a bit until things became familiar. Of course, I made the brilliant choice of starting my first ever character, a Druid, on the account of the friend that introduced me to MMOs, leaving me initially without anyone to play with. Attempting to solo got me very quickly taken down by some tiny, innocuous looking river creatures straight off.

Read more of Christina Gonzalez's The Social Hub: GW2 and Rift - More Social or Just Different?

Suzie Ford / Suzie is the Associate Editor and News Manager at Follow her on Twitter @MMORPGMom
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