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The Tourist : Patrolling Champions Online

Posted Mar 15, 2013 by Suzie Ford

Every good game deserves a plethora of players coming in to tour the game and, hopefully, be sold enough to stay awhile. In today's The Tourist column, we take a look at Champions Online. Check it out and then let us know what you think in the comments.

Getting started in the game was a breeze. The tutorial is standard kill-collect fare but ends with a nice instance inside Champion's headquarters. The game also features full controller support, which is how I played the bulk of my time. Combat is more active than most MMOs and kicking some insectoid backside was a snap (and ooze), but since mobs often come in packs, it's wise to assess the situation before running in. While there is no roll dodge, moving out of the way of melee attacks causes them to miss and blocking is great way of mitigating damage. Mobs also drop colored orbs which replenish HP, Mana, and Defense, and occasionally other stat boosts. When I played the On Alert content, these bobbles were annoyingly well-hoarded.

Read more of Christopher Coke's The Tourist: Patrolling Champions Online.

 
 
 
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