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WildStar : Uplink Analysis Focuses on PvP

Posted Mar 09, 2013 by Suzie Ford

The WildStar team has posted the latest Uplink Analysis where players are asked a specific question, answers are given and then the development team weighs in with the game's feature. This week, players were asked what their biggest frustrations are when it comes to PvP.

In WildStar, we want player skill in PvP combat to enable access to the best rewards that PvP will offer. To meet that goal, players will have an individual Elo rating (similar to League of Legends) for each PvP feature (Battlegrounds, Arena, Warplot PvP) that is used as a representation of player skill. The rating will be used for matching, as well as to determine access for buying higher quality gear and other types of rewards.

The end result: As they get higher ratings, skilled players will filter to the top, opening up new gear options to stay competitive with players of similar ratings. New players to the game will start at the bottom and will be matched to players who are also starting out or are still learning the ropes.

If you’re not in a competitive mood or are trying out PvP for the first time and don’t want to throw off your rating, you can participate in “open” play, where you are matched with other players based on your gear.

Read the full post on the WildStar site.

 
 
 
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