There is a lot of creative thought floating around the internet and in game development these days. It behooves those who are the creators to make sure they protect themselves and their work. Check out today's Fair Game to see our take on the subject before heading to the comments.
Today’s column was inspired by my own long experience in the arena of comics industry publishing, and further fueled by author John Scalzi’s recent condemnation of some particularly horrible prose publishing contracts. I aim this not only at writers and artists, but to aspiring Indy game developers as well; knowing that gamers are, by and large, a creative lot, and knowing that plenty of us aspire to making, rather than just consuming, the games, movies, books and comics we love, I dispense the following cautionary advice:
When it comes to making the best of a bad contract, you can’t.
Read more of Lisa Jonte's Fair Game: 5 Reasons Why You Can’t.