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The Repopulation : February Update Released

Posted Mar 01, 2013 by Suzie Ford

The Repopulation's site has been updated with the monthly update. This time, the team reports that the emphasis for development was in the areas of combat, crafting and AI.

Artificial Intelligence also received a pass. Ranged NPCs will can now seek cover, kneel, or adjust position when they feel necessary. We also added improved dive and roll support to NPCs, and added additional species who can use them. We added a new flocking NPC AI type for herd or social animals. NPCs can now strafe, sprint, and fight from longer distances than was previously the case. Last but not least, we added variable threat detection systems which can change during battles allowing NPCs to select their targets based on different criteria such as Aggro, Proximity or Randomly. We have a number of additional AI improvements on the table, but we took a step in the right direction this month.

Head to The Repopulation's site to read the always informative letter.

 
 
 
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