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Guild Wars 2 : More About the Living Story

Posted Mar 01, 2013 by Suzie Ford

The Guild Wars 2 blog has been updated with a new article by Angel McCoy from the Living Story team. The post lays out what the team has been working on over the past couple of months and how the Living Story will be evolving for players in a big way starting at the end of March.

Over the past few months of design work on the Living Story, we’ve overcome many challenges. Writing story in an MMO environment resembles building a giant puzzle. We want to avoid temporal paradoxes, for example. From a player perspective, the Personal Story is unfolding simultaneously with the Living Story, but how can characters be in both places at the same time? Furthermore, do we all presume that So-and-So is dead, because he died at level 80, or do we assume the opposite? There’s a minefield of possible paradoxes that we have to carefully move through when writing the Living Story, and we’ve had to shift our thinking a bit to accommodate that. This has taken a lot of thought and forethought.

In order to make this easier on ourselves, and on you, we’ll be introducing a set of characters specific to the Living Story, at the end of March. Hint: one’s a norn, and one’s a charr. I’m not going to tell you more than that right now, but know that you will soon be meeting the first two of these characters, and we hope you like them as much as we do.

Read the full (and very interesting) post on the Guild Wars 2 site.

 
 
 
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