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Age of Wushu : Countering the Wild West Mentality

Posted Feb 27, 2013 by Suzie Ford

Age of Wushu's site has been updated with a new developer blog that lays the groundwork for the "wild West" mentality for in-game PvP. Players gain infamy for wanton kills, ultimately bringing themselves to the attention of bounty hunters.

The highest level of Infamy is not forgiving; players with purple names are temporarily held in a special prison before going to death row. The bribe price is steeper and the breakout tasks are harder to get out of this prison.  If a player cannot come up with the bribe or escape, they will be scheduled for a public beheading in front of the prison. Other players can come and enjoy the spectacle. Beheading holds extensive stat penalties for players.

Read more on the Age of Wushu site.

Suzie Ford / Suzie is the Associate Editor and News Manager at Follow her on Twitter @MMORPGMom
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