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Age of Wushu : Countering the Wild West Mentality

Posted Feb 27, 2013 by Suzie Ford

Age of Wushu's site has been updated with a new developer blog that lays the groundwork for the "wild West" mentality for in-game PvP. Players gain infamy for wanton kills, ultimately bringing themselves to the attention of bounty hunters.

The highest level of Infamy is not forgiving; players with purple names are temporarily held in a special prison before going to death row. The bribe price is steeper and the breakout tasks are harder to get out of this prison.  If a player cannot come up with the bribe or escape, they will be scheduled for a public beheading in front of the prison. Other players can come and enjoy the spectacle. Beheading holds extensive stat penalties for players.

Read more on the Age of Wushu site.

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