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Defiance : Sending Out a Decoy

Posted Feb 21, 2013 by Suzie Ford

In Defiance, EGO skills are a player's bread and butter but, to date, little has been said about them. We have teamed up with Trion Worlds to bring our readers the first ever information about these skills. In the second in our continuing series, we take a look at progression. Check it out and then let us know what you think in the comments.

In Defiance, players assume the role of an Ark Hunter, essentially a gun for hire, bent on reclaiming alien Arks for fame, profit, and of course... more profit. For those that may not know, character development is not the same “pick a class and go” action you’re used to in many MMOs. Instead, Defiance uses a classless system that instead has you pick a main skill to use (and you can learn all four) and then flesh them out with perks as you progress through the game.  At character creation you’ll pick an Origin, which gives you a basic starting look and a little character back-story, but you don’t pick a class.  As a shooter, there aren’t really strict roles to fill. Everyone is going to be shooting something, in some fashion or another.

Read more of Bill Murphy's Defiance: Sending Out a Decoy.

Suzie Ford / Suzie is the Associate Editor and News Manager at Follow her on Twitter @MMORPGMom
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