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The Social Hub : What Makes a 'Good' Community?

Posted Feb 18, 2013 by William Murphy

In the inaugural edition of The Social Hub column, Christina Gonzalez muses on what makes a good MMO community? That answer might depend on who you're asking. 

It’s no secret that many of us who have been playing MMOs for a long time don’t often find anything that quite resembles the feeling and overall experience of one of our earliest games. That one when everything clicked into place – the newness of it all, the gameplay, the content, the goals, and the community. Everyone has that experience that brought personal attention to this genre. Probably central to your time there was a “good community”.  We keep coming back to the power of community. MMORPGs and the variants that have developed through the years rely on people, no matter the genre, the economic model, or the IP. So what is a “good community” and what might we be dismissing?

Read the rest of Christina Gonzalez' What Makes a Good Community?

William Murphy / Bill is the Managing Editor of,, and lover of all things gaming. He's been playing and writing about MMOs and geekery since 2002, and you can harass him and his views on Twitter @thebillmurphy.
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