Yet another developer blog has cropped up on the Camelot Unchained site as Mark Jacobs continues to outline his vision for the game. In the latest, Jacobs discusses the power of choice and why it truly matters to the game and to players.
[W]e also want players to know that as they play through the game, their ongoing choices of weapons, crafting, play-style, etc. will also have a real bearing on not only their skills/abilities but also on their bodies. I cannot say that “Every choice you make matters!” because well, that would simply not be true. What I can say is that if a player swings an axe 1000 times, it will affect their character’s strength. Conversely, if they are struck with 1000 axe-blows, it will also take its toll (do not worry; we are not talking about perma-death). Further, while we want CU to be a class-based RPG, we also want to give the player a lot of freedom to choose skills, armor, etc. for their character without worrying about a never-ending list of absolute restrictions regarding who can wear what armor, use what weapon, etc. Now, what happens to the magic-user who wears too much metal (or the wrong kind), or spends too much time wielding that sword or “crossing the streams” is another matter entirely but the choice is yours. While there are some restrictions, they will be few in number, as we want players to be able to have fun with the system. This is one of the reasons why I am not calling CU a “Sandbox MMORPG” (IMO, a true sandbox MMORPG has almost no restrictions whatsoever) but rather an MMORPG with some strong sandbox elements.
Read the full post on the Camelot Unchained site.