Trending Games | Pillars of Eternity | Cabal 2 | Skyforge | Final Fantasy XIV: A Realm Reborn

  Network:  RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,959,484 Users Online:0
Games:801  Posts:6,392,378



Filter Week Filter Game

Camelot Unchained : No Hand Holding Allowed

Posted Feb 12, 2013 by Suzie Ford

The latest developer blog has shown up on the Camelot Unchained site. In it, the team reveals that they do not believe 'hand holding' of their players is required. It's an interesting look at what the team has in mind as compared to the vast majority of today's MMOs.

As an independent developer of a lower-budget, lower subscription target MMORPG (using today’s inflated scale), we retain more than our fair measure of creative freedom that I wouldn’t trade for a larger budget and longer development timeline (been there, done that).  I want the freedom to take some risks with this game without enduring sleepless nights as I worry about whether a feature (or lack thereof) will alienate too many players, anger the boss, piss off the investors, etc.  I like waking up thinking “This is a really freaking cool idea let’s try it!” or “Wasn’t it cool when you were wandering around in the dark not knowing what might jump out at you?” rather than having to endure conversations like “Mark, if we do this we can sell-in another 100K boxes.”  We need to look at the evolution of these games and see what features (or again, lack thereof) made older MMORPGs seem more immersive and/or challenging and dare I say it (dare, dare!), realistic, even if a minority of players complained about them in the past and might still complain about them now.

Read more on the Camelot Unchained site.

Suzie Ford / Suzie is the Associate Editor and News Manager at Follow her on Twitter @MMORPGMom
Leave this field empty
Post Your Comment:
Our RSS 2.0 News Feed

Special Offer