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Camelot Unchained : Mark Jacobs On Subs, RVR, and Sandboxes

Posted Feb 05, 2013 by Suzie Ford

After this morning's announcement of Camelot Unchained, a lot of excitement and not just a few questions have been generated. We managed to catch up with Mark Jacobs with some follow up to his blog here at MMORPG.com and with regard to the announcement in general. Check out our exclusive interview and then talk about it in the comments.

MMORPG: Thanks for talking to us again a bit today, Mark. I think the big thing a lot of our readers will want to hear from you is why you think RVR is making a comeback? Camelot Unchained won't be the first game to try and emulate what DAOC captured, and it may not be the last.

Mark Jacobs: RvR/PvP is on the mind of a lot of players and developers based to what has been happening in the MMORPG space since WoW’s release. With the less-than-optimal financial results from almost all “AAA” MMORPGs since then, I think players and developers are looking for another angle for new MMORPGs. In terms of emulating what Dark Age of Camelot captured, we are not trying to do that as that game had both strong PvE/RvR elements. Keep in mind (no pun intended) that I got the idea for the three-sided combat that set Dark Age of Camelot apart from the other MMORPGs at the time from Kesmai’s brilliant Air Warrior and my experience from playing that game way too much back in the GEnie days. 

Read more of Bill Murphy's Camelot Unchained: Mark Jacobs On Subs, RVR, and Sandboxes.

 
 
 
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