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Age of Wushu : Compelled to Keep Playing

Posted Jan 02, 2013 by Suzie Ford

In our latest beta preview, we take a look at the quietly anticipated Age of Wushu. We've been trekking around in the game and have lots to share about a game that sits squarely on many people's radar. See what we've discovered and then let us know what you think in the comments.

The premise of Age of Wushu is relatively straightforward: you begin the game as a humble student and must align yourself with one of eight schools to gain in knowledge and power.  Each of the schools has a different focus, from the Taiji Sword styles of the Wudang to the Long Style Boxing form of the Shaolin.  There are no levels to grind or classes to choose in Age of Wushu, and progression is handled through a time-based Cultivation system that allows you to direct your focus towards different skills as you please.  The game also offers open PvP and a deep economic system, both of which encourage community interaction.

Read more of Som Pourfarzaneh's Age of Wushu: Compelled to Keep Playing.

 
 
 
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