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The Devil's Advocate : Pausing before Pledging

Posted Nov 30, 2012 by Suzie Ford

There is no question that "The Rise of Kickstarter" is one of the biggest stories of 2012. In our latest Devil's Advocate, we take a look at recent changes in Kickstarter and why, just maybe, pausing before pledging is a good idea. Add your thoughts in the comments when finished reading.

There are a number of games, single-player or otherwise, that get their release dates pushed back in the AAA game space. If you take note of those timeframes, make smart comparisons to indie titles, and add some extra time just to be generous, you should come up with the realization that an MMO is probably not going to hit its targets all that accurately unless you've got some seriously talented people working themselves silly for you.

Read more of Victor Barreiro Jr.'s The Devil's Advocate: Pausing Before Pledging.

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