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Elder Scrolls Online : A Missed Opportunity in UGC?

Posted Nov 26, 2012 by Michael Bitton

We've recently talked about what makes Elder Scrolls games what they are and what Zenimax Online needs to do with The Elder Scrolls Online to create that feeling, but what about user generated content? This peripheral (yet staple) feature of the series hasn't yet been mentioned with regards to TESO, but this week we weigh in on what could possibly be a missed opportunity to capitalize on one of the series' largest strengths.

First off, we do have to recognize that The Elder Scrolls Online is still an MMO, and so dreams of some of the more popular Elder Scrolls mods that may or may not be dancing in your head (incredibly voluptuous female player models, anyone?) are not likely to work with this particular format. Even so, there are still many ways to do UGC in an MMO. We have the aforementioned existing examples of this, but there are still more ways to skin this particular cat.

Read more of Michael Bitton's The Elder Scrolls Online: A Missed Opportunity in UGC?

Michael Bitton / Michael Bitton / Michael began his career at the WarCry Network in 2005 as the site manager for several different WarCry fansite portals. In 2008, Michael worked for the startup magazine Massive Gamer as a columnist and online news editor. In June of 2009, Michael joined MMORPG.com as the site's Community Manager. Follow him on Twitter @eMikeB
 
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