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Independency : Greed Monger & Player Immersion

Posted Nov 21, 2012 by Suzie Ford

In today's Independency, we take a look at what some call a "true sandbox experience" and at the notion of how players have a chance to be deeply immersed in the game. Read on and then leave us your thoughts in the comments.

And while the sheer deluge of Kickstarter-related material has turned me into a bit of a cynic, it's difficult not to get a little excited about Green Monger. To begin with, Greed Monger has achieved something plenty of other Kickstarter campaigns have failed at - they've achieved their goal. They're done. There are ten days left to their campaign period but they're done. Money will, at some point, pass hands between the developers and their earnest, would-be fans.

Read more of Cassandra Khaw's Independency: Greed Monger & Player Immersion.

 
 
 
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