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Elder Scrolls Online : Making it Feel Like TES

Posted Nov 16, 2012 by Suzie Ford

Ever since the announcement of The Elder Scrolls Online, players have been clamoring to make sure their voices are heard by developers that they want TESO to perfectly capture that "Elder Scrolls" feel. We've got a few thoughts to share about how that's happening so be sure to check it out before leaving your ideas in the comments.

One of the main reasons Matt Firor and Paul Sage told us they’ve waited so long before showing off Elder Scrolls Online is that they wanted to make sure their game could show up on the scene and be known immediately as an Elder Scrolls game.  A lot of people might just think that turning Tamriel into an MMO is no small task.  Put some multiplayer architecture behind the Skyrim engine like a few mods have tried, and let it loose.  But that isn’t Zenimax Online’s goal.  Their goal is to bring the world of Tamriel into the MMORPG framework while still retaining specific facets that make games like Morrowind, Oblivion, and Skyrim such massive gaming hallmarks.  They want to make an MMORPG that fans of the genre will immediately grasp, but they also want to make an Elder Scrolls game that Bethesda fans will agree with and adopt as one with the series.  I don’t know about you, but I wouldn’t want that job of playing mash-em-up.

Read more of Bill Murphy's The Elder Scrolls Online: Making it Feel Like TES.

 
 
 
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