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Elder Scrolls Online : Megaservers vs. The Elder Scrolls

Posted Oct 29, 2012 by Michael Bitton

There are some clear benefits to going with a single-server solution in an Elder Scrolls MMO, but are there some potential pitfalls with Zenimax Online's particular implementation? We weigh in below!

Generally, I’m a huge fan of single server solutions, and what Zenimax Online is proposing for The Elder Scrolls Online takes the whole idea a step further. You see, in The Elder Scrolls Online, players will be given the option of setting their own play preferences. Players will be asked what sort of age groups they want to play with or what playstyle preferences they have (ex. PvP, raiding, etc.) and the game will intelligently match up players of like interests when sorting out the populations of zone instances. Instead of just shuffling players into different zone copies by simple load metrics, The Elder Scrolls Online will give players the option of tailoring the community they share the world with to their own individual preferences. The game will even remember players you’ve interacted with and place you in zone instances with them if they’re online. Neat!

Read more of Michael Bitton's The Elder Scrolls Online: Megaservers vs. The Elder Scrolls.

Michael Bitton / Michael Bitton / Michael began his career at the WarCry Network in 2005 as the site manager for several different WarCry fansite portals. In 2008, Michael worked for the startup magazine Massive Gamer as a columnist and online news editor. In June of 2009, Michael joined as the site's Community Manager. Follow him on Twitter @eMikeB
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