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The Devil's Advocate : On MMOs Going Solo

Posted Sep 26, 2012 by Suzie Ford

According to our latest Devil's Advocate, there is an increasingly prevalent trend for many MMOs to incorporate solo experiences into what is supposed to be a social experience. Whether or not this is a good things will be left to you decide so keep reading! Add your voice to the conversation in the comments.

There is a subtle but distinct trend in the MMO industry towards the “solofication” or “single-playerization” of the MMORPG. MMOs are still generally social experiences, but there are design choices and tweaks to how certain things work that make it easier to think of an MMORPG as a sort of expandable single-player experience. While it's not exactly a topic of scholarly or philosophical study, it doesn't mean we can't shine a light on this shift in the MMORPG. Today's Devil's Advocate attempts to look at the main reason people think MMORPGs are becoming Massively Single-Player Online Role-Playing Games... and then throws another idea into the mix for some extra tidbits of thought.

Read more of Victor Barreiro Jr.'s The Devil's Advocate: On MMOs Going Solo.

 
 
 
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