With GDC Online coming up, we took the opportunity to chat with two of the industry's biggest names, Microsoft's Tom Abernathy and Ubisoft/Redstorm Richard Dansky about industry trends. See what they had to say and then leave us your thoughts in the comments.
Tom and Rich both look at the summit which has to adapt to the changing game business all the time. With moves to mobile and tablet platforms, there are a lot of challenges for writers out there. Writing in a smaller space is one of the things addressed at the conference. Many times too much narrative is not good, so the guys spoke about making sure you had the appropriate narrative for the game. Enough to get the player going and many times less is more. This philosophy is part of the summit this year as games take a turn into new markets. As the industry has more themes to tell stories on, the key is having the right content, and more importantly the right amount.
Read more of Garrett Fuller's GDCO 2012 - Game Narrative Summit.