Story and how it is told is an integral part of any MMO. In her latest column, Pokket gives her unique take on, as the title says, cutscenes, story and questing. Read on before lending your voice to the conversation in the comments.
There are many MMOs out there that have good stories; it's just their execution of portraying their story may have been bad. For the longest time, the best way for a lot of these games to give the story to the players is through quests. The quests basically had "wall of text" to read through so a player would understand why they are doing what they are asked of the NPC and, more often than not, a player would just click accept, without reading, and be on his way. There was nothing terribly wrong with this way of feeding the story to players, but over time games started to experiment with this method. I suppose the most obvious experiment was adding cutscenes.
Read more of Hillary Nicole's Pokket Says: Cutscenes, Story, and Questing, Oh My!