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WildStar : Pulling Back the Curtain

Posted Sep 12, 2012 by Suzie Ford

During PAX Prime, we had the opportunity to check out WildStar to see how the game has been progressing since its unveiling last year. We got a good look at the game and have lots of good things to report. Keep reading and then let us know what you think in the comments.

During PAX Prime 2012, which seems so long ago now, I had the chance to sit down and Carbine Studios’ Chad Moor (Lead Narrative Designer) and Mike Geldard (Global Brand Manager) to talk about what the team on Wildstar has been up to since unveiling the game last year.  The short answer? A whole lot. The long answer I’ll try to divvy out in the next few paragraphs. One thing’s for certain though: what we know about Wildstar is about to grow exponentially as the team told me they’re planning on revealing more and more as we round out 2012 and head into 2013.  The curtain has only begun to be pulled back at PAX, and already we’re drooling for more.

Read more of Bill Murphy's WildStar: Pulling Back the Curtain.

 
 
 
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