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Michael Bitton : Reflecting on City of Heroes

Posted Sep 12, 2012 by Michael Bitton

With City of Heroes and Paragon Studios set to close by the end of the year, we're taking some time this week to reflect on the game.

Really try and think back to 2002 or even ahead to 2004 when the game officially launched and consider what MMOs were like at the time. Cryptic Studios was really going against the grain both in gameplay and theme. City of Heroes focused on doing ‘action combat’ before it became a buzzword and players could group up with each other regardless of level and party size due to the way the game’s instanced content and sidekicking system worked. You could fly around, leap across the city, speed through tunnels, all the while tossing fireballs, going super nova, or just smashing some dude into the air with a hammer made entirely of stone. This all from a first-time developer that really fought an uphill battle trying to bring the game to market.

Read more of Michael Bitton's Reflecting on City of Heroes.

 
 
 
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