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Dawn of Fantasy : Taking MMORTS Out of the Browser

Posted Aug 24, 2012 by Suzie Ford

505 Games and Reverie World Studios have an ambitious goal to change the MMORTS browser genre with Dawn of Fantasy. We check out DoF and see if it's living up to the hopes of its developers and publishers. Check it out!

Dawn of Fantasy, if it wasn’t completely obvious from the title, is a fantasy based title. You choose from Humans, Elves or Orcs as your race and proceed to carve out a corner for yourself in the land of Mythador. Everything is fairly stereotypical as far as the story goes: Elves make the best archers, Orcs are strong and dumb, Humans are kinda middle of the pack, jack of all trades and master of none. The King of the land has decreed that the world/land be divvied up to new leaders, one of which is you. He also then decrees that said new leaders have to fight it out (once the newbie protection wears off of course.) Other than the fact that it has been taking out of the browser and made client based, Dawn of Fantasy plays pretty much how you’d expect it to if you’ve played previous attempts at an MMORTS game. So let’s get into the nitty gritty and just see how well (or badly) Dawn of Fantasy handles the different aspects of gamehood.

Read more of Richard Cox's Dawn of Fantasy: Taking MMORTS Out of the Browser.

 
 
 
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