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Maestia: Rise of Keledus : Interview with Cho Eun Sang

Posted Jul 20, 2012 by Michael Bitton

We recently caught up with Maestia producer Cho Eun Sang to learn a bit about the game. Read on for all the details!

MMORPG: Give us a background on Maestia, how did the game come about? 

Cho Eun Sang: Our initial goal was to provide all of the benefits MMORPG game can provide and set out to create a special skill system that was unseen before. We’ve also tried to put a lot of emphasis on aspects such as PvP and PvE to promote community aspect of the game. Our Maestone system is also something that is unique to our game as well.

Read more of Garrett Fuller's Maestia: Interview with Cho Eun Sang.

Michael Bitton / Michael Bitton / Michael began his career at the WarCry Network in 2005 as the site manager for several different WarCry fansite portals. In 2008, Michael worked for the startup magazine Massive Gamer as a columnist and online news editor. In June of 2009, Michael joined as the site's Community Manager. Follow him on Twitter @eMikeB
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