Battlestar Galactica Online has been out for a whole year and has undergone some big changes since launch. We managed to catch up to Producer Tess Treadwell to talk about BGO's first year and more. Read on!
MMORPG.com: What are some of the hardest parts of building a space combat game? What have you learned since launch?
Tess Treadwell: The hardest part about building a space combat game in particular has been the controls. Unlike a typical MMO where the movement (and camera) is generally constrained by the fact that there’s ground beneath your feet, Battlestar Galactica Online sets you out in open space, where you can rotate your ship and view in any direction. We also needed to make it easy for you to see and respond to attackers, incoming missiles, etc. While the current control arrangement works for most people, some fans have been asking for a different flight model, and we’re working hard to deliver one as soon as possible.
Read more of Garrett Fuller's Battlestar Galactica Online: One Year Anniversary Interview.