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PlaneShift : The Official Review

Posted May 28, 2012 by William Murphy

PlaneShift has been around the block a few times. As Atomic Core holds true to its word, PS is an MMORPG that strives to be everything it can be for Role-Players.  Open-sourced, and sandbox to the core, is it a game worth playing? That might depend on what you're looking for.

Though it’s been in development since 2002, the current version of Planeshift, Arcane Chrysalis, wasn’t released until late 2009.  More than two years later, a lot has changed for the title, but the two principles upon which it’s built remain the same.  Firstly, this isn’t a themepark for gamers; rather it’s a playground for roleplayers, and this is ingrained in the title to its core.  Secondly, though developers Atomic Blue do guide the creation of game content, the project is ‘open sourced’, meaning people from all over the world can contribute.  With that out in the open many of you will already know whether Planeshift holds any allure for you, but if you’re still on the fence read on to see whether this is a sandbox you want to build castles in.

Read the rest of Luke Karmali's PlaneShift: The Official Review.

William Murphy / Bill is the Managing Editor of,, and lover of all things gaming. He's been playing and writing about MMOs and geekery since 2002, and you can harass him and his views on Twitter @thebillmurphy.
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