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Drakensang Online : Bernd Beyreuther Talks Appealing to Fans

Posted May 16, 2012 by Suzie Ford

Drakensang Online has slowly but surely garnering attention around the MMO and action-RPG space for awhile now, even drawing favorable comparisons to that other action RPG that launched this week. In our latest interview, we talk with Drakensang's Head of Development Bernd Beyreuther. See what we discovered and then leave us your thoughts in the comments. How have you tackled the barriers or entry for players? It seems like the game is very quick to get in and play.

Bernd Beyreuther: We understand that not everyone has a beefy computer system, so we’ve made it possible for anyone to access Drakensang Online without compromising the graphical quality or gameplay. It’s a free-to-play browser-based game, so it’s very simple and easy for players to jump in and try the game. We’ve also gone to great lengths to ensure that the game’s first minutes are as smooth as possible to familiarize players with the gameplay. We constantly optimize the game, and have plans to make the first minutes of playtime even quicker and more comfortable for players.

Read more of Garrett Fuller's Drakensang Online: Bernd Beyreuther Talks Appealing to Fans.

Suzie Ford / Suzie is the Associate Editor and News Manager at Follow her on Twitter @MMORPGMom
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