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The Secret World : The Innovation Two-For

Posted May 11, 2012 by Suzie Ford

This week, we have had the opportunity to get our collective grubby hands on Funcom's The Secret World. We've got a slate of articles for your viewing pleasure today beginning with a look at the notion that The Secret World is the thinking man's MMO. Check it out!

Like my cohorts here on, I spent a good chunk of time over the past few days playing Funcom’s The Secret World beta. And while I’m of the mind that certain things are a little rough around the edges, a few specific parts of the game really stood out to me as “holy crow, this is genius!” Those things are what Funcom’s been touting all this time: the unique take on questing, and the skill-based character development. Both have the potential to put TSW firmly in the camp of the most innovative games category. There’s a whole of “let’s do it different” here, but the quest design and character development are most notably what grabs me initially to keep logging in.

Read more of Bill Murphy's The Secret World: The Innovation Two-For.

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