Cryptic's Neverwinter was the belle of the ball at the recently held PAX East convention last month. We caught up with Andy Velasquez, Lead Producer on Neverwinter to chat with him about the game. Check it out!
MMORPG: How much content are you aiming to have at launch? Will there be full progression through levels 1-60, or will you rely heavily on the Foundry and player created content to round it out?
Andy Velasquez: We are excited about what our creative users will be able to make with The Foundry but that content can absolutely be a supplement to the progression of your character and will not be required for you to reach max level.
Read more of Bill Murphy's Neverwinter Post-PAX Interview.