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Salem : Crime & Punishment

Posted Mar 08, 2012 by Suzie Ford

The Salem team has released a new developer diary that details the way crime and punishment will be handled in the permadeath game from Paradox Interactive.

The idea is that towns create "authority items" that give clues to the town's ranger when a crime has been committed. These 'scents' allow the town ranger to track the individual perpetrating the crime and lets them deal out the appropriate punishment, usually death.

 
 
 
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