Trending Games | WildStar | World of Warcraft | Guild Wars 2 | Elder Scrolls Online

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,637,329 Users Online:0
Games:678  Posts:6,072,602

Newsroom

Newsroom

Filter Week Filter Game
RSS

Diablo 3 : Changing Systems to Get It Right

Posted Jan 19, 2012 by Suzie Ford

Jay Wilson has penned a new developer diary entry over at the Diablo III site in which he discusses some of the crucial systems that the team is looking quite hard at and which will undergo some changes. Wilson's team has been criticized for spending too much time altering systems rather than just releasing the game 'as is'.

Wilson's contention, however is summed up nicely here:

Our job isn't just to put out a game, it's to release the next Diablo game. No one will remember if the game is late, only if it's great. We trust in our ability to put out a great game, but we're not quite there yet. In addition to finishing and polishing the content of the game we're continuing to iterate on some of the core game systems. So all that said, I'd like to provide everyone an update on some of the systems we're currently working on.

Some of the systems being reworked include:

  • Identification Scrolls: Now axed from the game.
  • Inclusion of a dedicated potion button.
  • Mystic Artisan removed
  • Nephalem Cube and Cauldron of Jordan removed. Originally thought to be a good move to sell/salvage items in remote locations, the need has been removed with the inclusion of the Stone of Recall.
  • Blacksmith Artisan will take over salvaging duties.
  • Common (white) items will no longer be salvageable.
Read the full dev diary on the Diablo III site.
 
 
 
 
Leave this field empty
Post Your Comment:
Our RSS 2.0 News Feed

Special Offer