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Guild Wars : Eye of the North Review

Posted Nov 10, 2011 by Suzie Ford

Eye of the North was released four years ago and was the final expansion for Guild Wars. In our latest review, MMORPG.com's Som Pourfarzaneh checks out Eye of the North and offers his thoughts on how it holds up after four years. Read on and then offer your thoughts in the comments.

Unlike the standalone Prophecies, Factions, and Nightfall campaigns that comprise Guild Wars Trilogy, Eye of the North (EotN) is a traditional expansion in that it requires a level 20 character from one of the previous campaigns to play. It returns to the original setting in the Prophecies game and is meant to serve as a bridge between Guild Wars and Guild Wars 2, along with the out-of-game novels currently being produced. Rather than adding new professions and PvP modes like the previous expansions, EotN focuses on PvE content, offering 4 new explorable regions, 18 multilevel dungeons, 150 skills, 10 customizable heroes, 40 armor sets, and your own Hall of Monuments. It's more Guild Wars and introduces some key concepts that will appear prominently in the sequel, so if you like ArenaNet and NCSoft's style, you might want to check it out.

Read more of Som Pourfarzaneh's Guild Wars: Eye of the North Review.


Dungeons in Eye of the North are epic in scale.

 
 
 
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