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World of Darkness : Slowing, Not Stopping, Development Progress

Posted Oct 28, 2011 by Suzie Ford

World of Darkness Senior Producer Chris McDonough stopped by the WoD News fansite to speak to player concerns about recent layoffs at CCP and the effect those redundancies would have on the development of the game.

Just drifting by now that some of the madness is over. What is really happening here is that we are slowing our progress until DUST ships so that we are not focusing on too many things. We had staffed up as if we would be able to be production ready at this time and we simply are not. The World of Darkness team has spent significant time working on EVE over the last 2 years and much of the tech we were going to used was delayed while to company focused on flying in space features. That is why it took so long for Incarna to get released. The simple overhead that goes into maintaining a growing game like EVE is huge and was underestimated by us as a company. And before anybody com pains about EVE, I would remind folks that the ONLY reason there is a World of Darkness MMO coming at all is because of EVE. That and the fact that CCP believed in World of Darkness so much. The stuff that we plan on reducing on World of Darkness is mostly redundant content that is expensive to make. The core of the game and it's features are mostly unaffected.

Read the full response and participate in the discussion thread about it at the link above.

Via BluesNews.com

 
 
 
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