The crew over at GameMethod.com recently got a chance to take "Fallen Earth" for a spin. Here is a snippet from the preview:
NPCs are another marvel. Despite being incomplete, the game featured both voice acting and full animations for NPCs. Essentially, NPCs provide you with missions, but are also scattered throughout the world to provide a sense of life. When receiving a mission from an NPC, that character will speak to you and have animations that match the speech, for example the waving of arms to extenuate important notes. NPCs boast impressive little features such as their eyes and head following you. The voice acting is enhanced through Dolby Surround 5.1 audio for which sounds are positioned in three-dimensional space; with such a setup, you would be able to locate a NPC based on sound alone. The extent to which NPCs interact in the world is yet to be determined. Fallen Earth hopes to push the standards for the role of NPCs in the genre, but incorporating their behavior into gameplay. One of the first things you'll notice is the strong influence of six different NPC factions. You can complete missions for these factions to gain favor. When starting the game, depending on several conditions, members of various factions may approach you with missions from the get-go. Examples like this demonstrate the merge of player interactivity and NPCs that should bring Fallen Earth to the top of the coming wave of massively multiplayer titles.
To read the full preview, just hit this link.