"The most basic designs of EverQuest II have been tweaked to attract the many players who felt that the original game was simply too much to handle. Specifically, no more will players be required to find several dozen of their closest friends to clean out a dungeon or slay a dragon. Instead, EQII focuses on smaller groups, limiting party membership to six. Quests are accordingly less demanding (from a human resources standpoint), but no less epic. The idea is to create a sprawling, living world that can become a gamer's vacation spot, rather than a home away from home."
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