In a new interview over at Gamasutra, former Flagship Studios CEO Bill Roper talks about Hellgate: London and the demise of the game studio. Roper indicates in the interview that the team tried to do too much too fast and that things spiraled out of control very quickly.
"The biggest failure with Hellgate is we just tried to do too much," Roper explained. "We were a single-player game, or you could go online and play for free. And there was also this hybrid subscription model that you could get into, and the game was coming out on the new Windows platform, and we were part of the Games for Windows program."
He continued, "We shipped in 17 languages, we had a very high-end graphics engine that we had built but at the same time we did low-poly versions of the game. I mean, the list just went on and on and on."
Read the full review here.
