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Torchlight 2 : PAX Gameplay Impressions

Posted Sep 07, 2010 by Suzie Ford

During last week's PAX convention in Seattle, Washington, MMORPG.com columnist Bill Murphy had the chance that many would kill to have had: A chance to play Torchlight 2. Bill's got a lot to say about Runic Games' Torchlight 2, about how devs are creating deep lore and giving players more classes, more areas to explore...in short, MORE. Read Bill's thoughts about Torchlight 2 and start counting the days untilSpring 2011!

Torchlight was a fairly straightforward game where you found yourself in one town that was afflicted by this evil, and the dungeon just went deeper and deeper and deeper. The sequel, much like Diablo 2 did, seeks to open up the game world and deepen the amount of interaction you actually have with the lore. Perhaps this is partly because Runic really wants to delve further into the setting they’ve created in order to further establish their flagship IP before turning it into an MMO, but for whatever reason it’s a welcome excursion. Add to all this the addition of LAN and online multiplayer, and Runic’s certainly looking to raise the bar quite a bit.

Read more Torchlight 2 PAX Gameplay Impressions.

 
 
 
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