Joe Grubb is the Content Designer at NetDevil for Jumpgate Evolution. He started at NetDevil back in November of 2009 and has since crafted hundreds of multi-step missions to inject the Jumpgate universe with a living, breathing world. A few months back he was integral in the design of JGE’s Sector Warfare System – a mission system that will help JGE deliver PvP space combat to the MMO market on an unprecedented scale. We’ve asked him to take a brief moment and discuss a new feature in Jumpgate Evolution that takes full advantage of this new system – Event Sectors.
Greetings all! I’ve been asked to take a moment and discuss an exciting new feature we’ve been building in Jumpgate Evolution – Event Sectors. In a nutshell, an event sector is a non-instanced sector that is available to players for short durations (this could be once a day, once a week, etc. – depending on how rare we want a particular sector to be). Event Sectors emphasize immersive, repeatable content; content structured to blend player vs. player and player vs. environment while supporting each faction’s unique goals and ideologies and remaining fictionally relevant.
Read more Jumpgate Evolution: Event Sectors.