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Istaria : Development Team Interview

Posted Aug 04, 2010 by Suzie Ford

Earlier this summer, the developers at Virtrium (VI) released a new content update that included a number of improvements and updates on existing game features. Most notably, the dragon’s Adult Right of Passage received a large overhaul, as did the Scholar crafting school. writer, Erin McManaway, had the chance to sit down with the development team to talk about the changes.

Q: The VI team has been hard at work in revamping the content tiers one at a time. The major T2 revamp was released on the public client earlier this year. Do you have plans for future revamps and if so, can you offer any details about what players have to look forward to?

A: “Currently we do not plan for a full tier revamp in the immediate future. We hope that in time we could revamp the remaining tiers for our players, but right now are focused more on improving the existing content of the game, ensuring what is there works consistently and according to the design of the game, and on improving the play experience based on what content is in game right now. Full tier revamps are lengthy projects that require the full focus of the team for months at a time, and in the immediate future we feel that time is better spent on smaller and shorter term improvements to the game.”

Read the entire Istaria Development Team interview.

Suzie Ford / Suzie is the Associate Editor and News Manager at Follow her on Twitter @MMORPGMom
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