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Jumpgate Evolution : Thoughts on Cross-Nation Communication

Posted Jul 27, 2010 by Suzie Ford

Jumpgate Evolution executive producer Lance Robertson took some time out from his development duties to discuss what's become a hot topic on the JGE forums: Cross-nation communication.

Players have expressed concern that the lack of cross-nation communication will damage the Jumpgate: Evolution community. Robertson addresses this concern by articulating the reasons behind the design decision: Nations come first. Period.

Just let me say this up front and then I’ll elaborate: when confronted with a design choice that could negatively impact in-game cohesiveness, community, or strength of a nation, we will always opt in favor of strengthening a nation. From a story perspective, the three nations are hated enemies and always have been. They are now locked in an all-out war. These facts are more important to the game than any potential player subterfuge, spying or collusion between factions.

Read the rest and participate in the discussion on the Jumpgate Evolution forums.

 
 
 
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