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Jumpgate Evolution : E3 2010: Hands-On Impressions

Posted Jun 18, 2010 by Michael Bitton's Bill Murphy got some hands-on time with NetDevil's Jumpgate Evolution at this year's E3 and delivers his report.

The silence was officially broken last week when Lance Robertson came out on Jumpgate Evolution’s official forums.  For nearly a year the offices of NetDevil have been quiet and with good reason, for what you may remember of JGE before the dead spell is long gone.  What’s come out on the other end is a game focused and poised to deliver truly massive space battles on the backdrop of a three-faction war for the fate of humanity.  It’s about faction pride, hi-speed dogfights, and dynamic PvE and PvP content on an epic scale… oh, and the instancing is a thing of the past.  I had a chance to sit down with the developers at this year’s E3 and get some hands-on time with the game’s newbie experience.  I came away impressed and reinvigorated with hope for a title I wasn’t sure would see the light of day. 

The developers were keen to tell us that Jumpgate is about showing the story, not telling it.  In other words, they want players to feel like they’ve participated in Pearl Harbor rather than just heard about it from the history books.  Right from the very start, players will feel like a somebody in their chosen faction.  In other MMOs you tend to begin your heroic journey whacking away at rats, but in Jumpgate this whole trend is sidestepped by making players a part of a larger army with the enemies being the members of the other factions.

Read E3 2010: Hands-On Impressions.

Michael Bitton / Michael Bitton / Michael began his career at the WarCry Network in 2005 as the site manager for several different WarCry fansite portals. In 2008, Michael worked for the startup magazine Massive Gamer as a columnist and online news editor. In June of 2009, Michael joined as the site's Community Manager. Follow him on Twitter @eMikeB
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