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Jumpgate Evolution : Pre-E3 Update Provides Details on Game Status

Posted Jun 10, 2010 by Michael Bitton

NetDevil's Lance Robertson, Executive Producer on Jumpgate: Evolution, has posted a pre-E3 update on the game's official forums giving starved fans a long awaited update on the game's status.

Lance begins by providing a bit of context with the history of the game's development, and then goes on to explain why they essentially "went dark" for a long period of time with really nothing in the way of new information: they threw out most of the game. After a good deal of testing and getting people into the game, they realized their game was not where it needed to be and the changes involved to fix that necessitated throwing out tons of work. Over the past year they've been working to re-work the game with a much more clearer vision in mind and they are ready to begin talking and showing off the game once again.

Lance does warn that many of the things we've seen on JGE in the past may or may not still be in the game, however, the game will still be quite familiar on the surface, and that the main goal of the game, that of massive scale space warfare has remained intact:

I’m going to be honest with you and tell you something that may be difficult to hear: what you saw and heard of Jumpgate Evolution before now may have little bearing on the actual game we're going to deliver. When we went into that dark period to redesign much of the game, much was thrown away and new needs came to light, but we ultimately ended up with a much clearer vision of what we want Jumpgate Evolution to be, as well as the path to get there.

Now we’re finally ready to begin showing you what we’ve been working on. What you’ll see may look and feel similar on the surface, but it's what’s inside that counts. We’ve reached a level of confidence in our game that we didn’t have the first time around, and we’re much stronger for it.

Read the full update here.

[Thanks Darkholme for the tip!]

Michael Bitton / Michael Bitton / Michael began his career at the WarCry Network in 2005 as the site manager for several different WarCry fansite portals. In 2008, Michael worked for the startup magazine Massive Gamer as a columnist and online news editor. In June of 2009, Michael joined as the site's Community Manager. Follow him on Twitter @eMikeB
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