THQ CEO Brian Farrell has revealed to Kotaku that the Warhammer 40K MMO will indeed be making its debut at this year's E3 in Los Angeles later next month. To be more specific, Brian used the words "fully unveil," so as they say in the fighting game world -- get hyped!

The 40K MMO is being developed by Darksiders developer Vigil Games, which is owned by THQ.
via Kotaku.
Personally, im not gonna get hyped until E3, if i do then, i just got a bad feeling this is gonna suck
/breath in.... /breath out,,,, /breath in... breath out...
Do want.
"Faith is purest when it is unquestioning."
Sorry, just had to.. Love the Space marines. ;)
However, I admit I am a bit reluctant to cheer just yet... I am holding my breath.. Hoping for the best and holding on tightly. I hope it'll fly, but it might as well crash and burn.
I think they can I think they can I think they can please please please don't screw this up
It really comes down to what it's gonna try to be: a REAL MMO (with worlds to explore, crafting of some kind, massive simultaneous number of people, etc) or is it gonna take the route of GW1 and similar games (instances, streamlined experience geared more towards instant action, etc).
So far the few notes about what was in the game so far looks great but i agree i'll leave the hype alone til E3 and see how 40K fleshes out.
For the Emperor! Oh god i can't wait for this.
I hope Imperial guard make the cut for one of the races.
Although Im guessing Orks, Space Marines , etc dawn of wars usual crowd will make releas.
Is E3 in july or June?
I want to play an Eldar Howling Banshee myself. :P
To put in another quote from wh40k universe...
"Hope is the first step to disappointement" so yeah.. ill wait and see what they did with it. ITs quite a tough universe to converse into your standard user friendly MMO setting due to rather large scale and balance between imperial guardsman and space marine. The only becon of hope is the fact that THQ managed to not destroy the franchise in case of Relic's Dawn of War series.
Haha that's what Jonah says in DOW2. I always found that to be amusing.
MikeB a 40k guru? Pleasantly surprised!
Now that bias is revealed, I expect nothing more than headlines every time the smallest bit of 40k info is sneezed from PR!
/drool
Oh please, don't screw this up...
Oh, and WAAAAGH!!
He'd have to do that anyway, this game is big news!
Finally another developer not trying to cater to the masses. There might be some hope after all.
http://www.massively.com/2010/05/06/thq-says-warhammer-40k-mmo-doesnt-need-a-million-subscribers/
Cool, gonna keep an eye out on this game. Lets hope it has a seamless world without instances, alot of world pvp :)
hmm, i read a article stating the exact opposite of what says in the one you linked SaintViktor, said the game needed atleast 1 million subs to profit, that was awhile ago though.. im not 100% sure it was about WAR 40K but pretty sure.. couldnt find the article.. But this is good news, the less players the better imo :) if there is atleast 1 populated server im happy. dont need 1 million or 10 to enjoy the game, 1 full server is enough..
considering it's whole freaking galaxy, i doubt they'll get away without zones. hopefully, something like EVE's world architecture: one universe (maybe just a smaller region at first), each stellar system a zone. possibly many predesigned places, but lots of procedural locations, to have random mission or skirmish about. lets live to see.
Well the first time this quote is used dates way back to DoW vanilla, where it was the favorite quote of Librarian (then turned Traitor) Isador Akios.
Well, this is one awesome news to read on one's birthday!
I'm starting the fapping untile the THQ press conference comes, FER TEH EPRAH!
I don't care for anything else as long as they have three sides in game. please...please..please..not another Warhhamer online mistake place.
Even 200K subs is a lot and i would call it masses unless they are happy with 20 to 30K subs like darkfall and FE.
Im wainting for this game for a Loooooong Time!!!
Same here....I got hyped for Warhammer Online for over 5 years and look what heppened there....the bullocksed it up :(
Don't lose faith;) Warhammers biggest flaw is lack of third faction; i am sure these folks are smarter and will implement three sides in the game. if not trust me i won't even touch it as i learned my lesson from Warhhamer Online.
Sounds promising but I'll not fall for the hype until I know and see more.
Ohh...
My brother just gave me DoW2-Chaos Rising a week ago for my b-day. I'm totally in love with it!
If THQ keeps on the concept of multi-faction war, I'm game (playing Tyranids, wanted those miniatures as well, but no 40K players around here :(. If they stick to the campaign idea, I'll drop it...
So far the races are Orks, Chaos, Space Marines and Eldar as far as planets they said two with 29 zones each.
This MMO will be better because it involves THQ which has devolped the DoW series so the experience will be way better than Warhammer which EA/Mythic did.
Will be looking at E3 to see what else they preview on 40K.
as long as EA & Sony have nothing to do with it...
Here's hoping this isn't a "monetized" to death cash shop game that is touched in any manner by SOE. If so I just may give it a play. Looking forward to what E3 reveals.
A lot of good stuff is going be coming out of E3 this year, can't wait.
I just want to see the art style be dark and gritty with more realistic graphics versus the current crop of anime/cartoonish crap.
Very good point. The first incarnation of the Warhammer Fantasy MMO was certainly dark and gritty and I liked it alot more. For whatever reason they decided to go with Mythic and they went the WoW cartoony look and I think it takes away from the setting of the game. Sure, the warhammer and 40K universe(s) have their share of humor. That said, it isn't the cartoony type that Warcraft is loved for. It's a different, more visceral humor.
where's the 40k forums!!!!!!111111!!11!
To bad this is the same picture we have been seing for the last 6 months, there nothing new released on there for us to look at.
They never said there was... it says they WILL be showing the game at E3... which hasnt happened yet. Just letting everyone know to expect lots of news about it during/after E3 which is coming up soon.
For the love of God dont give us streamlined babysitting quests. PLZ PLZ PLZ PLZ PLZ
Let players run missions and campaigns, let them decide their own activities. Make this MMO entirely players-run. We are READY for it.
Make it dynamic, but do NOT make it linear and story-driven.
WH40K is definitely one of the coolest settings of all times... and probably the most difficult to stuff into the standard mmorpg paradigm.
I'm very cautious with this. They'd have to make it pretty radically different from the EQ standard to make it truly work. (For example, the balance... - there is no balance between a space marine and imperial legionaire. In order to make this work you'd have to have a "character" which is composed of a squad of npc legionaires. Allods already has this with their 3 in 1 race so I'm keeping my fingers crossed.)
Dunno, if they try to stick it into the classical RPG ruleset it will fail abysmally.. If they do something radical - like RTS/RPG MMO hybrid with a single server and a bunch of different races/factions slugging it out in a huge procedurally generated universe (just speculating here) we might get a truly awesome game. Whatever they do, characters with levels on their hero's journeys = miserable pathetic death for the game. WH and WH40K were originally created as grim parodies of Tolkien's "go to A then to B and finally to C to save the world" bs (there are no heroes in WH and the world is already lost). If they try to drive this square peg into that round hole we're going to have a mess (WAR anyone?).
Can't wait for June. Realy looking forward to seeing something about the game.
I am more intrigued than excited. I just really wonder how they are going to do this.
The biggest problem I see them having is that so many people have such a hardon to play Space Marines but Space Marines are really hard to fit into a non-linear style MMO where you need to have the freedom of choice.
I will follow this one really closely but I doubt I will get excited until just before release. I just fervently hope GW will watch this a little more closely than they did with Mythic.
This excites me greatly.
I'm not naive enough to bank on hype, after having seen how that has ended plenty before, but this is absolutely the stance more devs inside this genre need. It's very, VERY refreshing to see a solid selection of AAA titles up and coming with devs who get 'it'.
Doesn't hurt, mind you, that one of the devs in question is responsible for a 40K MMO
I will be really disappointed if this game does not have real-time 3rd person combat, like Global Agenda. Somehow, I just don't see W40K with MMO-type auto attack combat.
"he game will feature relatively in-depth fire-fights with player-formed squads as well as cover and flanking mechanics, within the MMORPG format. However, being true to the setting, war and battles will be a big feature of Warhammer 40,000 Online and Vigil Games are promising to deliver battlegrounds of epic proportions. Controllable vehicles have not been confirmed, but the developers have said that they are aware of how important vehicles are to the setting.
The game will be set in the 41st Millennium, well after the Horus Heresy, and all races important to that period in the setting will be represented, although it has not been revealed which ones will actually be playable. Details about characters are still largely unknown and what's been said so far is only that there will be no non-combat classes in the game, as that would not fit with the background, and that the characters will be highly customizable with things like weapons, books, scrolls and chains hanging from their armour.
Although war and battlefields will be a large part of Warhammer 40,000 Online the scope of the game will include more of the setting than that; Vigil Games’ General Manager David Adams mentions being able to visit "cities (of all scales, types and sizes), exotic alien temples, Chaos shrines, deserted battlefields, mysterious ruins, ancient structures, drifting hulks in space, etc..." and that they will be populated with all manners of non-player characters.
Grouping with other players will not be required to advance through the game although it will be beneficial for tackling both the harder PVE and PVP content of the game." -wikipedia.org
I underlined the important parts
-Prays- Please be decent.... I'm so sick of junk.
Thank you for posting that. I have to admit that I cant help but feel hopeful about the upcoming WH40k mmo. The highlighted stuff in your post helps to reinforce that feeling. It indicates to me that Vigil and THQ are making an online game that fits with their gameworld rather than trying to fit their gameworld into the predictable format that all the other standard mmos seem to keep following. WAR is a prime example of how copying others doesnt work. I am also looking forward to seeing game ideas from the Dawn of War series (squad composition and cover & flanking mechanics for example) appearing in an mmo as I really enjoy those games.
I also totally agree with Gylfi and Pilnkplonk above me. This game needs to be full of choices that the players can make. No-one should be forced down particular pathways. DevilXaphan mentioned that there will be two worlds with 29 zones each. It would be a real shame if all the players are led on a linear path through these zones as they climb the Levelling Ladder of Predictability. Again the crappy design of WAR springs to mind. I dont want to be led through a story. I want to be able to choose which sectors on the planet I can help to invade or liberate.......and know that if I fail then the players of an opposing race will gain a strategic foothold on the planet by claiming that sector and whatever benefits it might bring them. I want to play an mmo where the players arent just focused on gaining levels for their characters and instead have an in-game purpose to fight for. I want a giant stategy game basicly with dynamic story elements that pop up as things occur........rather like the campaign in Dawn of War 2.
Yep thats a lot of things I want to see. Oddly enough I actually think Vigil has a good chance of delivering it.
Just thought about this with respect to the 2 worlds, 29 zones bit.
That really is starting to sound like they are going to take the same route Mythic did with Warhammer and have armies (or races if you prefer that semantically) "team up". My gut feeling really, really says that's not a good idea if true. Having each army remain independent and maybe having 3-4 armies fighting each other per world seems a better approach. Sure, add in a zone or better yet make it a dynamic happening that in random zones the NPC commanders for two sides decide truce to face a larger foe and then turn on each other after that is dealt with.
Looking forward to seeing Ultramarines called IpWnzJoO and WtfBbqSorz.
I really really hope this is successful because we might just be able to get an MMO based on the Inquisition - now that would be an MMO.
The odds that they will do ANY justice to this franchise are so slim as to be virtually non-existant. I have very little hope for this game.
2 sides sucks, yes. Temp alliances would work and maybe a few permanent allies based on the lore but more sides makes more balanced and fun PvP. Too bad Mythic forgot that (the lore was something they couldn't forget since they never really knew it).'
You nailed my point if fewer words than I. +5 to you. That's my fear. As closely as I have been involved with GW I shy away from ideas of non-traditional alliances. Put them as they are, let people choose a side (of many, not just 2) and then let them go after each other. Give them some incentive to fight, not a "leaderboard" but let them gain and lose territory, bonuses, etc., in game.
I mean, I'm versed enough to know there have been times when agents of the Imperium have worked with the Eldar. That said, the Space Marines don't like sharing the battlefield with other chapters, much less the Imperial Guard, much much less any Xenos. And Orks...are about as dependable as allies as counting on diving in a pool full of sharks with your wrists slit open and surviving.
Another guy mentioned that this will be good because THQ has made the DOW series. I dunno. You'd hope they knew the ebb and flow of the Grim Darkness of the 41st Century and let that "War!" be played out with the charm that makes the table-top game so fun.
The fact that the game has 2 worlds with 29 zones doesnt really give me that impression personally. I suppose it could happen that way though, which of course would be terribly dissapointing. I certainly dont want to see a repeat of Wankhammer Online. From the little we know about the game I kind of have an impression of all the armies being hostile towards each other and fighting each other to gain control of each zone......and ultimately the entire planet. I'm perhaps seeing it a bit like the strategic map in DoW: Dark Crusade except bigger and with two planets instead of one. Of course no particular side will ever manage to gain full control of a planet permanently but it would still remain the source of conflict in the game. Such is the nature of mmos I guess. Perhaps I'm being too optimistic though. Afterall I cant really think of any mmo that has been designed really well.
As for alliances, well I actually dont want there to be any allowance for players to ally with members of another race at all. I'm all for player freedom but only to a certain degree. I know that in some of the novels certain human characters have allied with the eldar but for the purposes of this game I think it would be a travesty. Oh and no I dont give a crap if little Johny the Orc is upset because he wants to play with his best mate Timmy the Space Marine. They picked opposing races so its tough luck. Its not Vanguard or EQ2 where racial animosity = lets all be friends.
Grrrrr.
Read a couple of the Warhammer 40k books and to tell you the truth, it is lousy sci-fi.
Never understood why this was so popular. Certainly, won't be on my watch list.
Heretic!
Oh, so perfectly matched with the lore! +1 for roleplay!
Which books? A good deal of W40k books are notoriously lower class and nothing to write home about.
The unpure shall burn in the flames of ignorance!
.....but generally speaking you are actually correct. A lot of the Warhammer 40k novels are in fact a load of boring old bollocks. I'm currently struggling to make my way through the 4th book of the Horus Heresy. Incredibly boring stuff. One repetitive battle scene after another punctuated by predictable gumph about how mighty the primarches and their meat head space marines are......and then back to another dull battle which the space marines always win.
However I would recommend you at least try any of the Gaunts Ghosts or Eisenhorn series by Dan Abnett as he is a pretty good author and usually manages to come up with some interesting characters and situations.
I have to agree... But then that's to be expcted: most of the novels based off IPs like games and movies are not very good at all.
It's a pity that good science fiction literature is typically not seen as good material for games, barring adventure games - whereas the adventure game adapted from Harlan Ellison's I Have No Mouth and I Must Scream was pretty good in my opinion. I also loved the Gateway games, but I digress. :)
I'm also not particularly fond of the 40K universe itself, but I'm positive it's a very good IP to make computer games out of, seeing as how Space Hulk was sort of awesome. :)
Well so far thats all the info i have seen but between 4 races and the zones, we won't know which zones will be invadable and which ones are not., plus we don't know what else they will be adding or changing. Best bet so far is to wait til E3 and then comment.
He must have read the C.S. Goto novels.
Happy.
Since I'm playing Dawn of War II, why not? "Show me what passes for gaming amongst your misbegotten kind!"
Will be interesting to see if they'll focus on Ultrasmurfs as playable SM chapter. :D
I want a Chaos Gate MMO. There I said it. I want a turn based WH40K MMO.
I think we all realise this will just be Warhammer Online in space, deep down.
Personally I'd like to see the ability to play as Astartes, Imperial Guard, Commissars all for the Imperium, and at least three other enemy races.
It would also be good to have a proper roleplaying game, unlike WAR.
i hope to god not......that will kill gamesworkshop and warhammer 40k.
The one thing I fear above all else, is "Fanboi Catering", at the expense of making a game that really works in the Lore and the setting. The 40K Pen-and-Paper roleplaying game correctly realised the danger of opening options up to the player too far, and thus only allows players to play gritty, relatively normal, modestly equipped humans.
Basically, I see race and class as the gigantic potential pit-fall for this game. I really hope they will not try to do too much, and I think I would even prefer a game that only allowed me to play as a Human, and potentially human sub-types (Ratling, Squat, Oggryn etc, and potentially some of the Imperial Guard sub-types, like Cadians and Catachans).
The basic humans offer PLENTY of variety, and introducing either a lot of other races, and possibly some of the various famous "Super-Soldiers" will just skew the balance, water-down the Lore, and vastly reduce the ammount of content that you can make available in PVE (Such as the Black Library, which could potentially be the best End-Game raid-zone ever made).
Examples:
Space Marines: 7-foot genetically enhanced super-soldiers, with the best gear available in the Human Empire. A Basic Space Marine can easily take out a half a dozen normal soldiers without breaking a sweat. Also, a Space Marine character would not be able to really do anything on his own accord, and thus would not really be able to "Adventure". So they're rigid and overpowered, which means they won't make a good character. (Great for group instances, though)
Eldar (of any kind, really): Eldar, again, do not adventure...at all. Their reduced numbers makes self-preservation a prime concern for the Eldar Race, and they do not leave their Craftworlds unless directly or in-directly threatened. And when they do, they are used for surgical strikes. Any Eldar who decides to go adventuring will be considered to be heading down the path of indulgence, and just one step closer to Slaanesh. But Eldar craftworlds, Lore, ancient shrines, and unknown/ambiguous motives are great for NPCs and Instances, Raids, etc.
Chaos: Chaos suffers from the 2 problems that Space Marines suffer from: a) Immensely Powerfull and b) No real discernable personal agenda. But they would work as, probably, one of the major over-shadowing source of adventures, conflicts and instance-targets in the game.
Dark Eldar: Well...see Eldar, and see Chaos
Tau: Might actually work, and might add a few more races to the line-up if you add the Kroot and the Vespids. However, the Tau themselves do not, philosophically, accept any other motivation than the Greater Good, sp again, a Tau would not go adventuring on his own. But they would make fantastic NPCs and a source of Quests and Areas that could be strong enough to support an entire Expansion just on their own. Plus they would be a great, and very realistic, source of cool gear and technology.
Ork: Since your basic Ork is almost as tough in his underwear and a blunt axe, as a human Special forces soldier in full combat-gear, and the Orc motivation is normally limited to punching things untill they submit, they suffer again from the problem of power/itemisation and motivation to go adventuring. Plus, I just have a feeling, that Orks don't really work well in Teams...
That just leaves Necrons and Tyranids: And...well...they don't really have minds of their own.
So basically, my hope is that they don't succumb to the Fanboi-pressure, and that they limit themselves to humans and human sub-species (maybe with a few confused Tau and Eldar, if they must). I can see that working really well...but if I open up the character-creation-screens and find myself able to make a "Lvl 1 Striking Scorpion Exarch", I am almost certain that the game is going to fail.
...oh...and please give me a game with a reasonable diifculty-level and some challenges that require skill instead of just a dedication to throw your life away. I really don't feel like I have been challenged properly in an MMORPG since the PoP-expansion to EverQuest.
The 40K-community can deal with a game that isn't dumbed down
since it seems like noone is mentioning it (tell me if i am wrong) But space marines got something called exiles (i think, at least captain Uriel Ventris of the ultramarines becomes one in the ultramarines omnibus) which is a space marine without a chapter. These guys are helping the imperial guard however they got more of a freedom of choice. Its not the end of the world if they don't follow orders at this point as they are almost considered free, and the possible way to balance a space marine and imperial guard would be to use inquisitors battle armors (much like space marines battle armors however this is for normal people) It is possible to put in any race to be free, necrons got a few people with their minds intact the hive fleet can always loose control over on and another unit and once in a while there are remnants running around on space hulks. The orcs is full of different minds, the only thing the orcs agree on is that they love war else they are kinda different. There are many others but damned i don't want to read my books again, because once i begin i cannot stop before i am through:P
I wonder if the fire warriors with feature
I think this is in very good hands with THQ. With all their sucess on the DOW series, I doubt they will drop the ball on this. All they need to do is look at WAR and correct its mistakes:
1. Make fluid, fun and fast PVP. We want to battle over objects with interactables. Scenarios = death of PVP in WAR. Make some oRvR thats epic and players will want to play everytime.
2. Two factions = bad. Three factions = good.
3. Balance, balance balance. A one shotting Inquistor or Chaos Champion will kiss subs good-bye. Bring back a reasonable TTK and require gameplay that requires strategy, not OP classes.
4. If this is going to be a PVP-centric game, make sure the PVP gear > PVE gear, for the love of god.
5. Give us viable timesinks. Crafting, housing, playermade items.
6. The tabletop is fun 'cause I can customize the look of the minatures with dyes and other small pieces. Go beyond dyes in game and make vanity items for armor, weapons, etc.
Above all, take your time. If it needs to be fleshed out and tested more, do it. I cannot take many more MMO's with half baked releases, gamebreaking bugs, and other general waffle.
You waited for over two years and that's all you have to say for yourself?
I expect more next time! More I tell ya!
Modeslty equipped? i could potentially be in full power armour, weilding a lascannon without needing to even set it up, hardly what i would call modest.
I want to be super pumped about this. Sadly, WAR, has really made me jaded, and forced me to be less of a fanboi than I would like to be.
I will say this. I love WH40K. I love Eldar. Please don't screw this up like so many hyped MMOs before this.
The Eisenhorn trilogy of novels is really good fiction and gives a lot of insight in the universe outside the battlefields. (It's more a detective (inquisitor :-P) story) In general Dan Abnett books seem to be good though i haven't kept up to date.
I suspect/hope to see familiar things from those book make it into the game regarding solcial structure, life in the cities etc.
I really can't see THQ screwing this up that bad like Mythic did, THQ has more experience with WH40K games and know a lil about balance. E3 is the show case for WH40K and more details will be known by then. So far only Orks, Eldar, Space Marines and Chaos are the known races, i really doubt they would put the more powerful races and units in it because that is what fans want.
This is a quote from THQ :
"The Warhammer 40k team is small and very experienced, so they have the advantage of skipping a lot of expensive trial-and-error, moving straight to building the game right."
Basically we don't know how big the zones will be and what the large scale battles will be like. I'm thinking they will use the basic units of warrior, chaplin, maybe a mech type for starters..etc.
my bet:
it will be an mmo-rts with the inquisitor or battlefleet gothic background
They all say that...then the dollar signs take over
Your silly Eldar gave birth to a Chaos God. Now the Imperium has to clean up the mess. Doh!
I posted this in another thread, but just to ensure Imperial dominance: