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Grand Fantasia : Update Interview

Posted Nov 25, 2009 by Dana Massey's Garrett Fuller recently had the chance to ask a few questions of Jehanzeb Hasan, the Jr. Project Manager for the upcoming Grand Fantasia Item Shop based MMO. Talk about the free to play model and how it applies to Grand Fantasia.

Jehanzeb Hasan: I know there's a segment of the MMO fan base that has a certain aversion to free-to-play games, and some out there who are simply unwilling to give them a try. Often, this stems from an assumption that free-to-play games limit content--that you have to pay to unlock the really worthwhile and valuable stuff. Of course, this feeling isn't always unfounded, but in the case of Grand Fantasia--and really, many of Aeria Games' other titles--this simply isn't the case.

Grand Fantasia is a strong, robust, complete standalone title. There's a wealth of content available to players that are game enough to give it a chance--branching class trees, pets, guilds, instanced dungeons, PvP, team based battlefields, mounts, a player-based economy--it's all there and it's all free. For those players who are willing to pay, what we'll offer in terms of microtransactions are items of convenience and vanity. Nothing will that dramatically affect mechanics or unbalance the game.

Read it all here.

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