Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:570  Guilds:2,964
Members:1,441,711  Online:0
Guests:0  Posts:4,581,993

Newsroom

Newsroom

Filter Week Filter Game
RSS

General : Community Spotlight: How Many Classes Are Enough?

Posted Nov 06, 2009 by Michael Bitton

This week’s Community Spotlight focuses on a topic started by user Eronakis which poses the question: how many classes are appropriate for an MMORPG? The thread is entitled “Acceptable amount of classes in an mmorpg” and features a poll with ranges from 9 or lower, to 20+ classes. The topic is fairly straightforward, but responses in the thread indicate that most users definitely do have some pretty specific preferences in this regard.

Read the full Community Spotlight to find out what people are saying!

 
 
PurpleCliff writes:

 I think 1 minimum, 500 maximum.

New Post Quote
11/06/09 7:03:39 PM
 
emperorwings writes:

All thats needed in games like EQ2, WoW, VG etc are tank, healer, dps and cc and thats it. Tank to take on the damage, healer to heal the tank, dps to melt faces. CC to mez, aoe freeze, sheep, lul or w/e. Thats all thats needed and there are classes in there which do those specific things and do them the best. But it's nice to have hybribs and jack of all trade types of classes too for those who get bored of doing the one roll all the time. Like WoWs class paladin is either a tank, healer or dps and is capable of all 3. Same with WoWs druid can be tank, healer or dps. Theif type classes usualy are a dps / cc hybrid. VGs bard a jack of all trade. VGs psi cc / dps hybrid usualy pure cc type of char. EQ2s templar tank / healer. So, it's good to mix it up a bit otherwise all your stuck doing is tanking, healing or dpsing. Or in some games cc where required.

Whereas games like UO, Runescape etc don't really need classes as your free to do what you want and take whatever path you want to. In RS you can either be warior, archer or mage or all 3 if you chose or even adventurer (skiller) so no classes are required in those cases as everyone pretty much has the same role with exceptions.

 

So, it depends what type of game your playing as to what classes are required or even if one is required at all.

New Post Quote
11/06/09 10:38:55 PM
 
toria writes:

I agree with the post above...

New Post Quote
11/07/09 12:51:19 AM
 
brezel writes:

indeed.. classes are very needless. without classes the players have much more room for their personal decisions.

New Post Quote
11/07/09 12:49:38 PM
 
nekollx writes:

 42...the answer is ALWAYS 42

 

Jokes aside i actually touched this topic in a story i'm wring called "Just a Game" which basicly involves people becoming part of the game world (think .hack). Character creation involved a uh "encouranging" AI and "countless classes" with the decision nailed down not by "ok i choose yooooooooooooooooou" but a sort of question tree 

"spells or sword?"

"want to be tough? Strong? Fast?" and so on.

New Post Quote
11/07/09 1:06:08 PM
 
armomotbg writes:

Not more , not less :

mage ( sorcerer , healer , shaman )
scout ( archer , assassin , trapper )
warrior ( duelist , knight , paladin )
specialist ( crafter , alchemist )
summoner ( necromancer , beast master )

New Post Quote
11/07/09 3:52:08 PM
 
Malcanis writes:

Character classes are ridiculous. Every time a new game comes out with classes, God kills a kitten.

New Post Quote
11/09/09 8:39:30 AM
 
d3vill writes:
Originally posted by armomotbg

Not more , not less :

mage ( sorcerer , healer , shaman )
scout ( archer , assassin , trapper )
warrior ( duelist , knight , paladin )
specialist ( crafter , alchemist )
summoner ( necromancer , beast master )

 

there could be more if you put a lot of thought into it after all games should test your imagination

New Post Quote
11/09/09 11:57:35 AM
 
Leave this field empty
Post Your Comment:
Our RSS 2.0 News Feed

Special Offer

Sponsored Links

Reviews:
A Missed Opportunity : 5.4 Reviewed on Monday August 01
Rise of the Godslayer Review : 8.5 Reviewed on Thursday May 20
Dark Age of Camelot: Darkness Rising Review : 8.1 Reviewed on Monday November 28
Fusion Fall Review : 7.0 Reviewed on Friday March 06
Guild Wars: Factions Review : 7.6 Reviewed on Thursday September 21
Popular Features:
Player Perspectives : Content Locusts Killed My MMO Column added on Friday January 27
It used to be that hitting the level cap in an MMO was something that... Read More
Star Wars: The Old Republic : Good Cop, Bad Cop – SWTOR General Article added on Monday January 30
There is no question that Star Wars: The Old Republic has stirred strong feelings on... Read More
General : The 2011 Player’s Choice Winners Award added on Thursday January 19
A couple of weeks ago, we asked you, our valuable readers, to vote for those... Read More
The Secret World : Deck Templates Dev Journal added on Thursday February 09
The Secret World is going to feature one of the most complex abilities systems in... Read More
The WoW Factor : What is a “WoW Killer?” Column added on Monday January 16
Everyone is always looking for that game that will be a "WoW Killer" but what... Read More